Ant Man and the Wasp:

Quantumania

Marvel Studios Ant-Man and the Wasp: Quantumania is another of the many wonderful MCU features that SDFX Studios has brought into the third dimension. Overseen by stereographer Jason Bomstein, working in collaboration with the filmmakers and Marvel Studios, the movie (starring Paul Rudd and Evangeline Lilly reprising their Ant-Man roles) offered some fascinating challenges in the 2D-to-3D process. 

In any 3D show, things can get tricky representing the size of characters and objects that all register as intended in 2D. Techniques to make something seem really close or far off in the frame can seem instead to be larger or smaller if the 3D isn’t handled perfectly. It’s always a factor, but since the franchise involves characters who appear to be different sizes at different times, Bomstein and the SDFX Studios team had to take extreme care to ensure that it was always clear exactly what we were seeing.

As with all Marvel films, the overarching directive is to use the 3D to enhance the story and not to call attention to the 3D for its own sake. Bomstein and his team always worked toward that kind of relative subtlety, only leaning into the strong 3D effects, where they enhance the action on the screen, such as when a hungry alien shoots its big snout and frightening teeth towards the Wasp attempting to devour her.

As with all Marvel films, the overarching directive is to use the 3D to enhance the story and not to call attention to the 3D for its own sake. Bomstein and his team always worked toward that kind of relative subtlety, only leaning into the strong 3D effects, where they enhance the action on the screen, such as when a hungry alien shoots its big snout and frightening teeth towards the Wasp attempting to devour her.

Marvel Studios Ant Man and the Wasp: Quantumania is now playing exclusively in theaters.